
Simplicity vs. Usability: Lessons from Don Norman
Recently, I stumbled upon a great interview by Felix Lee, Co-founder and CEO of ADPList.
Felix sat down with the legendary Don Norman discussing 21st century design, evolution of design and problems within this industry. (Thanks, Felix, for the eye-opening interview with the expert!) đ
Amongst many other points raised during the interview, Don Normanâknown for being the father of UXâtalked about the balance between simplicity and usability.
He explained that âsleek and simple” doesnât always mean intuitive.
đ Norman pointed out that if users struggle to figure out how to use a product, it doesnât matter how simple it looksâitâs not usable.
This got me thinking about the common trap we, as UX designers, fall into.
We often equate simplicity with fewer steps, hiding icons, or reducing everything to a bare-bones interface. We strip things down, thinking that less is always better. Fewer buttons, fewer options, fewer distractionsâright?
But here’s the thing: simplicity isn’t just about removing elements.
Itâs about making things easier to use.
When we focus too much on visual simplicity, we can end up sacrificing usability.
A design might look clean, but if users have to pause and figure out where to go next, what to click, or how to navigate, weâve missed the point.
Simplicity in UX isn’t about how few things are on the screenâitâs about reducing the effort required to use the product.
As highlighted by Norman, if you canât immediately figure out how to use a product, whatâs the point?
“You can’t give a medal for a good design just because it looks good[…]. It has to work well for people.” (Don Norman)
The real art of simplicity in UX isn’t minimalism for the sake of minimalism.
Itâs about reducing cognitive load without sacrificing clarity or usability.
I personally see Google as a perfect example of minimalism that hides a lot of complexity underneath.
Their products look sleek and smooth, which is great for aesthetics.
But what I love is that theyâre also super easy to use.
Even with all the powerful features running in the background, everything feels intuitive.
As designers, this is our goal: to create products that are clean and easy to use, even if there are layers of complexity behind the scenes.
We also want to deliver a smooth experience without stripping away the essential parts of user interaction.
But letâs be realâthis is a skill and not an easy one either. It takes practice and thoughtfulness to strike that balance.
After all, consumers should feel like they just “get it” when using a productâwithout having to think too hard.
So how do we strike that balance between simplicity and functionality?
Tips đ
1ď¸âŁ Donât Confuse Minimalism with Clarity
The first instinct might be to remove elements to make a design “clean.”
But always ask: is this going to confuse the user?
Minimal doesnât mean empty. Every element should have a clear purpose.
If removing something compromises that purpose, itâs worth rethinking.
2ď¸âŁ Stick to What Users Already Know
We might be tempted to reinvent the wheel. But when users see something familiar, like a standard navigation bar or recognisable icons, they donât have to think twice.
The goal is to reduce friction by building on what users already know.
It makes the experience smooth and intuitive.
3ď¸âŁ Make Important Stuff Easy to Find
Hiding essential features to keep things “clean” might sound like a good idea, but itâs a fast track to frustrating your users.
If something is key to their journey, it needs to be front and centre. Donât make them dig for it. The goal is to reduce the userâs effort, not increase it by making them search for features theyâll use all the time.
4ď¸âŁ Only Show Whatâs Needed, When Itâs Needed
Not all interactions need to be immediate or available upfront. Contextual design helps users focus on the task at hand by only showing whatâs relevant in the moment.
This doesnât mean hiding options entirelyâjust revealing them when they make sense. When you deliver information at the right time, you avoid overwhelming users and help them stay focused.
5ď¸âŁ Donât Rely Solely on Gestures
Gestures can serve as a great way to design more intuitive interfaces but relying on them too heavily can be risky, especially for novice users.
If someone doesnât know how to swipe or tap in just the right way, theyâre left feeling frustrated.
Always provide visual cues or alternative ways to perform actions, so users arenât left guessing.
6ď¸âŁ Let Users Guide You
Watching real people use your design will show you whatâs working and whatâs not.
If they struggle with something that seems obvious to you, itâs time to go back to the drawing board.
Let their feedback shape the experience.
7ď¸âŁ Reduce Cognitive Load, Not Steps
Sometimes, reducing steps in a flow can actually complicate things. If it takes extra thinking or forces users to make tough decisions, itâs counterproductive.
For example, in financial apps, you often can’t reduce the number of steps, especially when certain questions or verifications are necessary for security reasons.
In these cases, it’s not about cutting stepsâitâs about breaking them down into smaller, more manageable, and intuitive steps.
Users will feel less overwhelmed, and the process becomes easier to navigate.
As UX professionals, we need to remember that simplicity isnât just about reducing what’s on the screen.
Itâs about making the entire experience feel natural and easy to use.
Stripping a design down for the sake of minimalism might look clean, but if it confuses users, weâve missed the point.
The real challenge is to make things work simply, not just look simple.
Our job is to reduce frictionâto make the userâs journey feel smooth. But we have to be careful not to prioritise aesthetics over usability. A design can be visually stunning, but if users canât figure out how to interact with it, itâs not really doing its job.
At the end of the day, simplicity is about balance.
Itâs not about taking away as much as possible, but about giving just enough to make the product easy to use without overcomplicating it.
When users donât have to think too hard and things just âclick,â thatâs when you know youâve accomplished a well-designed experience.
Thanks for reading â¨
I hope you found it useful!
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